Dead by Daylight Map Concept
Year:2022
Game Engine: Unity
Description:
Platform: Windows
A concept level developed in Unity using Pro Builder and three designed maps that helped shape the 3D level.
![x1092dag4qn71.gif](https://static.wixstatic.com/media/ed7c09_d8c2c15aabdd468ba2c6995fe83b50dd~mv2.gif)
![Level Design](https://static.wixstatic.com/media/ed7c09_3e29b8c6415f408c8c5199af59fa4eef~mv2.png/v1/fill/w_917,h_433,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/ed7c09_3e29b8c6415f408c8c5199af59fa4eef~mv2.png)
As an avid enthusiast of Dead by Daylight, I decided to make a level concept for a new map to showcase my design process and to experiment with level design.
![First Map](https://static.wixstatic.com/media/ed7c09_1cdb5a608e6b48049171d0518e5cebca~mv2.jpg/v1/fill/w_909,h_616,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/ed7c09_1cdb5a608e6b48049171d0518e5cebca~mv2.jpg)
I was inspired by earlier existing maps in the game, and after three revisions, I decided on the format I was going to develop.
![Second Map](https://static.wixstatic.com/media/ed7c09_fcc07385926440538e443127ffcf273b~mv2.jpg/v1/fill/w_715,h_663,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/ed7c09_fcc07385926440538e443127ffcf273b~mv2.jpg)
I took a new strategy with each iteration, using different shapes for the map to see which one would work best in order to give both parties (killers and survivors) the best experience while avoiding having locations on the map that may be abused by players.
![Final Map](https://static.wixstatic.com/media/ed7c09_ffcee2c9437c427b9144ce1e006b33b2~mv2.jpg/v1/fill/w_911,h_683,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/ed7c09_ffcee2c9437c427b9144ce1e006b33b2~mv2.jpg)
For each map i created a legend to be easy to follow
The final product is showcased in this presentation